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Co-Creation, Innovation and New Service Development - The Case of Videogames Industry (Hardcover)
Loot Price: R4,297
Discovery Miles 42 970
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Co-Creation, Innovation and New Service Development - The Case of Videogames Industry (Hardcover)
Series: Routledge Interpretive Marketing Research
Expected to ship within 12 - 17 working days
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Total price: R4,307
Discovery Miles: 43 070
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Involving customers in the development and production of new
services becomes a powerful force across many creative industries.
Customers can directly supply the firm with innovative ideas,
provide skilled labour, and act as a powerful force in marketing.
Firms across the world, as they seek to innovate and to better
respond to market needs, begin to recognize the benefits stemming
from customers' involvement in their operations. Co-creation also
becomes more prevalent as customers begin to expect it from firms -
seeking to influence their favourite services or products, and to
have them better tailored to their needs. Nevertheless, empowering
the customers and involving them in the internal affairs of a firm
is both difficult and risky. Despite co-creation becoming
increasingly important to firms, very few accounts of it exist and
many firms fail. Therefore, to navigate those straits, and to reap
the benefits of co-creation, requires knowledge and more complete
understanding of socio-cultural forces underpinning it. By studying
a wide array of videogames firms in the USA and Europe, this book
provides a unique insight into co-creation. It builds on the
existing theories to provide unified framework for understanding
co-creation in creative industries and other sectors. It combines
insights from the dynamics of customer communities, with firm's
perspective on innovation management and organizational
transformation. The book offers highly detailed insights into the
industry, which is at the forefront of co-creation. Furthermore, it
sheds new light on the videogames firms and their operations and is
therefore ideally designed for researchers, educators, and students
alike in the fields of knowledge management, innovation management,
firm strategy, organization studies and creativity management.
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