Make More Immersive and Engaging Magic Systems in Games
Game Magic: A Designer s Guide to Magic Systems in Theory and
Practice explains how to construct magic systems and presents a
compendium of arcane lore, encompassing the theory, history, and
structure of magic systems in games and human belief. The author
combines rigorous scholarly analysis with practical game design
advice in the form of a magical recipe book (grimoire).
The book gives you an in-depth understanding of the history and
structure of magic to make your games richer and deeper. It shows
how to set up tables of correspondences and spell components as
well as how to write programming code integrating these components
as part of game mechanics. It also illustrates how to divide a
simulated world into domains of influence (such as alteration,
conjuration, and necromancy) and how to use specific rule systems
to simulate powers within these realms.
Showing you how to weave compelling magic into your games, the
book is interspersed with examples that illustrate how to design
and program magic systems. Working examples are available for
download on a supporting website."
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