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Introduction to Game Design, Prototyping, and Development - From Concept to Playable Game with Unity and C# (Paperback, 3rd edition)
Loot Price: R1,691
Discovery Miles 16 910
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Introduction to Game Design, Prototyping, and Development - From Concept to Playable Game with Unity and C# (Paperback, 3rd edition)
Series: Game Design
Expected to ship within 12 - 17 working days
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Learn All the Design & Development Skills You Need to Make
Great Games with Unity, the World's Most Popular Professional Game
Engine If you want to design and develop games, there is no
substitute for strong, hands-on experience with modern techniques
and tools. That is exactly what this book provides. Leading
instructor and indie game developer Jeremy Gibson Bond covers all
three disciplines that you need to succeed: game design theory,
rapid iterative prototyping, and practical programming. Building on
two previous best-sellers, this Third Edition contains hundreds of
improvements across more than 400 new pages, all designed to make
it even easier to understand and more useful in modern game
development. The five game tutorials have been thoroughly revised
and expanded to cover even more best practices for prototyping and
development, and all examples now use Unity 2020.3 LTS (Long Term
Support), a stable and feature-rich standard for years to come. The
new content includes greatly enhanced tutorials, a chapter on
Unity's high-performance Data-Oriented Tech Stack (DOTS), new
Coding Challenges to help you transition to making your own games
from scratch, and tips on next steps after you have finished the
book. The revamped website includes playable versions of all
example games, plus an exciting new tool that provides immediate
feedback on potential errors in your own code. Part I: Game Design
and Paper Prototyping Use the Layered Tetrad to understand and
design powerful interactive experiences. Explore the core game
design practices of paper prototyping, testing, and iteration.
Learn effective strategies for staying on track and on schedule.
Get tips for finding a rewarding job in today's industry. Part II:
Programming C# in Unity Learn C# from the basics through class
inheritance, object-oriented programming, and data-oriented design.
Part III: Game Prototype Tutorials Implement games across five
genres: arcade, casual physics, space shooter, solitaire card game,
and top-down adventure game. Each game is designed to be easily
extensible into your own projects.Take three games from prototype
to "first playable" through new extended tutorial chapters that
refi ne the games further than in previous editions of the book.
NEW! Part IV: Next Steps Tackle the new, growing library of Coding
Challenges, a proven method for transitioning from tutorials to
creating your own projects from scratch.Get ideas and resources for
new projects to tackle on your own.
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