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Unreal Engine Virtual Reality Quick Start Guide - Design and Develop immersive virtual reality experiences with Unreal Engine 4 (Paperback)
Loot Price: R853
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Unreal Engine Virtual Reality Quick Start Guide - Design and Develop immersive virtual reality experiences with Unreal Engine 4 (Paperback)
Expected to ship within 10 - 15 working days
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Unreal Engine 4 for virtual reality game design, development, User
Experience design techniques and Blueprint programming to create
virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and
Windows Mixed Reality headsets. Key Features Build VR games from
scratch with the power of Unreal Engine 4 Learn User Experience
design practices to take your VR game to the next level Understand
the best practices to creating art for games on HTC Vive, Oculus
Rift, and PSVR Book DescriptionWith the ability to put players
directly in the game, virtual reality gives users the chance to
experience digital worlds directly. Nevertheless, many designers
are unsure where to start when working with this amazing
technology. With this book, you will learn user experience design
processes and create immersive gameplay experiences designed for
entertainment and player comfort. Using the power of Unreal Engine
4's Blueprint visual scripting language, you will build player
interaction and locomotion systems from scratch and use these
flexible systems to create a sample game, as well as develop
functional 2D and 3D user interfaces for players to interact with.
And also learn the best practices for creating game art for virtual
reality. Finally, you will learn how to test your application with
your target audience and finalize your game for distribution. By
the end of this book, you will have the knowledge to be able to
make the leap from traditional game development to creating
immersive virtual reality experiences using Unreal Engine 4. What
you will learn Understand how to get started with VR development in
Unreal Engine 4 Design and create interaction and locomotion
systems from scratch Plan and program a sample game for VR
Understand how VR affects user experience and user interfaces
Discuss what is needed to create optimized art for VR Test your
game with users and prepare for distribution Who this book is
forThe audience for this book is intermediate or advanced users of
Unreal Engine 4 but who have not begun working with VR technology.
These users are familiar with the game engine and have an interest
in VR technology. They are just beginning to explore the VR
features that the game engine has to offer.
General
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