This book presents the first paradigm of social multimedia
computing completely from the user perspective. Different from
traditional multimedia and web multimedia computing which are
content-centric, social multimedia computing rises under the
participatory Web2.0 and is essentially user-centric. The goal of
this book is to emphasize the user factor in facilitating effective
solutions towards both multimedia content analysis, user modeling
and customized user services. Advanced topics like cross-network
social multimedia computing are also introduced as extensions and
potential directions along this research line.
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