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Artificial Intelligence for Computer Games - An Introduction (Paperback) Loot Price: R1,958
Discovery Miles 19 580
Artificial Intelligence for Computer Games - An Introduction (Paperback): John David Funge

Artificial Intelligence for Computer Games - An Introduction (Paperback)

John David Funge

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Loot Price R1,958 Discovery Miles 19 580 | Repayment Terms: R183 pm x 12*

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Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.

General

Imprint: Crc Press
Country of origin: United Kingdom
Release date: December 2019
First published: 2004
Authors: John David Funge
Dimensions: 229 x 152mm (L x W)
Format: Paperback
Pages: 160
ISBN-13: 978-0-367-44656-7
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
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LSN: 0-367-44656-1
Barcode: 9780367446567

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