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Books > Computing & IT > Computer programming
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Beginning C++ Game Programming (Paperback)
Loot Price: R1,347
Discovery Miles 13 470
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Beginning C++ Game Programming (Paperback)
Expected to ship within 18 - 22 working days
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Learn C++ from scratch and get started building your very own games
About This Book * This book offers a fun way to learn modern C++
programming while building exciting 2D games * This
beginner-friendly guide offers a fast-paced but engaging approach
to game development * Dive headfirst into building a wide variety
of desktop games that gradually increase in complexity * It is
packed with many suggestions to expand your finished games that
will make you think critically, technically, and creatively Who
This Book Is For This book is perfect for you if any of the
following describes you: You have no C++ programming knowledge
whatsoever or need a beginner level refresher course, if you want
to learn to build games or just use games as an engaging way to
learn C++, if you have aspirations to publish a game one day,
perhaps on Steam, or if you just want to have loads of fun and
impress friends with your creations. What You Will Learn * Get to
know C++ from scratch while simultaneously learning game building *
Learn the basics of C++, such as variables, loops, and functions to
animate game objects, respond to collisions, keep score, play sound
effects, and build your first playable game. * Use more advanced
C++ topics such as classes, inheritance, and references to spawn
and control thousands of enemies, shoot with a rapid fire machine
gun, and realize random scrolling game-worlds * Stretch your C++
knowledge beyond the beginner level and use concepts such as
pointers, references, and the Standard Template Library to add
features like split-screen coop, immersive directional sound, and
custom levels loaded from level-design files * Get ready to go and
build your own unique games! In Detail This book is all about
offering you a fun introduction to the world of game programming,
C++, and the OpenGL-powered SFML using three fun, fully-playable
games. These games are an addictive frantic two-button tapper, a
multi-level zombie survival shooter, and a split-screen multiplayer
puzzle-platformer. We will start with the very basics of
programming, such as variables, loops, and conditions and you will
become more skillful with each game as you move through the key C++
topics, such as OOP (Object-Orientated Programming), C++ pointers,
and an introduction to the Standard Template Library. While
building these games, you will also learn exciting game programming
concepts like particle effects, directional sound (spatialization),
OpenGL programmable Shaders, spawning thousands of objects, and
more. Style and approach This book offers a fun, example-driven
approach to learning game development and C++. In addition to
explaining game development techniques in an engaging style, the
games are built in a way that introduces the key C++ topics in a
practical and not theory-based way, with multiple runnable/playable
stages in each chapter.
General
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