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Unreal Engine Game Development Cookbook (Paperback)
Loot Price: R1,423
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Unreal Engine Game Development Cookbook (Paperback)
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Over 40 recipes to accelerate the process of learning game design
and solving development problems using Unreal Engine About This
Book * Explore the quickest way to tackle common challenges faced
in Unreal Engine * Create your own content, levels, light scenes,
and materials, and work with Blueprints and C++ scripting * An
intermediate, fast-paced Unreal Engine guide with targeted recipes
to design games within its framework Who This Book Is For This book
is for those who are relatively experienced with Unreal Engine 4
and have knowledge of its fundamentals. Working knowledge of C++ is
required. What You Will Learn * Discover editor functionalities for
an in-depth insight into game design * Develop environments using
terrain for outdoor areas and a workflow for interiors as well
using brushes * Design various kinds of materials with unique
features, such as mirrors and glows * Explore the various ways that
lighting can be used in the engine * Build various level effects
using Blueprints, Unreal's visual scripting system * Set up a
development environment and develop custom functionality with C++
for your games * Create healthbars and main menus with animations
using Slate, Unreal's UI solution, through the UMG Editor * Package
and create an installer to get your project out into the world In
Detail Unreal Engine is powerful tool with rich functionalities to
create games. It equips you with the skills to easily build mobile
and desktop games from scratch without worrying about which
platform they will run on. You can focus on the individual
complexities of game development such as animation and rendering.
This book takes you on a journey to jumpstart your game design
efforts. You will learn various aspects of the Unreal engine
commonly encountered with practical examples of how it can be used,
with numerous references for further study. You will start by
getting acquainted with Unreal Engine 4 and building out levels for
your game. This will be followed by recipes to help you create
environments, place meshes, and implement your characters. You will
then learn to work with lights, camera, and shadows to include
special effects in your game. Moving on, you'll learn Blueprint
scripting and C++ programming to enable you to achieve trigger
effects and add simple functionalities. By the end of the book, you
will see how to create a healthbar and main menu, and then get your
game ready to be deployed and published. Style and approach This
book offers detailed, easy-to-follow recipes that will help you
master a wide range of Unreal Engine 4's features. Every recipe
provides step-by-step instructions, with explanations of how these
features work, and alternative approaches and research materials so
you can learn even more.
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