Over the last decade research into design processes utilizing ideas
and models drawn from artificial intelligence has resulted in a
better understanding of design -- particularly routine design -- as
a process. Indeed, most of the current research activity directly
or indirectly deals only with routine design. Not surprisingly,
many practicing designers state that the level of understanding
represented by these models is only of mild interest because they
fail to embody any ideas about creativity.
This volume provides a set of chapters in the areas of modeling
creativity and knowledge-based creative design that examines the
potential role and form of computer-aided design which supports
creativity. It aims to define the state-of-the-art of computational
creativity in design as well as to identify research directions.
Published at a time when the field of computational creativity in
design is still immature, it should influence the directions of
growth and assist the field in reaching maturity.
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