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Going the Distance with Babylon.js - Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript (Paperback)
Loot Price: R1,087
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Going the Distance with Babylon.js - Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript (Paperback)
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Learn to effortlessly leverage the power of the GPU in a 3D game or
application using Babylon.js v5.0 from start to finish Key Features
Explore browser-based, editable, interactive Playground samples
Create GPU-based resources using the Node Material Editor - no
shader code required Extended topics in each chapter as well as a
dedicated chapter that helps you explore and contribute back to OSS
projects Book DescriptionBabylon.js allows anyone to effortlessly
create and render 3D content in a web browser using the power of
WebGL and JavaScript. 3D games and apps accessible via the web open
numerous opportunities for both entertainment and profit.
Developers working with Babylon.js will be able to put their
knowledge to work with this guide to building a fully featured 3D
game. The book provides a hands-on approach to implementation and
associated methodologies that will have you up and running, and
productive in no time. Complete with step-by-step explanations of
essential concepts, practical examples, and links to fully working
self-contained code snippets, you'll start by learning about
Babylon.js and the finished Space-Truckers game. You'll also
explore the development workflows involved in making the game.
Focusing on a wide range of features in Babylon.js, you'll
iteratively add pieces of functionality and assets to the
application being built. Once you've built out the basic game
mechanics, you'll learn how to bring the Space-Truckers environment
to life with cut scenes, particle systems, animations, shadows, PBR
materials, and more. By the end of this book, you'll have learned
how to structure your code, organize your workflow processes, and
continuously deploy to a static website/PWA a game limited only by
bandwidth and your imagination. What you will learn Use Babylon.js
v5.0 to build an extensible open-source 3D game accessible with a
web browser Design and integrate compelling and performant 3D
interactive scenes with a web-based application Write WebGL/WebGPU
shader code using the Node Material Editor Separate code concerns
to make the best use of the available resources Use the Babylon.js
Playground to tightly iterate application implementation Convert a
web application into a Progressive Web Application (PWA) Create
rich, native-ready graphical user interfaces (GUIs) using the GUI
Editor Who this book is forThis book on 3D programming in
JavaScript is for those who have some familiarity with JavaScript
programming and/or 3D game engine development and are looking to
learn how to incorporate beautiful interactive 3D scenes into their
work. Developers familiar with Unity, Unreal Engine, or three.js
will also find this book to be a key resource for learning the ins
and outs of Babylon.js.
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