The Game Design Deep Dive series examines specific game systems or
mechanics over the course of the history of the industry. This book
examines the history of jumping - one of the oldest mechanics in
the industry - and how it has evolved and changed over the years.
The author looks at the transition from 2D to 3D and multiple
elements that make jumping more complicated than it looks from a
design perspective. Key Selling Points: The first in a series of
books that focus entirely on a singular game design system or
mechanic, in this case: jumping. A perfect read for anyone
interested in understanding game design, or just curious from a
historical standpoint. A must read for anyone interested in
building their own platformer or just interested in the history of
the game industry's most famous game mechanic. This book is a
perfect companion for someone building their first game or as part
of a game design classroom. Includes real game examples to
highlight the discussed topics and mechanics. Joshua Bycer is a
Game Design Critic with more than seven years of experience
critically analyzing game design and the industry itself. In that
time, through Game-Wisdom, he has interviewed hundreds of game
developers and members of the industry about what it means to
design video games. He also strives to raise awareness about the
importance of studying game design by giving lectures and
presentations; his first book was titled 20 Essential Games to
Study.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!