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3D Graphics for Game Programming (Hardcover)
Loot Price: R2,879
Discovery Miles 28 790
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3D Graphics for Game Programming (Hardcover)
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Designed for advanced undergraduate and beginning graduate courses,
3D Graphics for Game Programming presents must-know information for
success in interactive graphics. Assuming a minimal prerequisite
understanding of vectors and matrices, it also provides sufficient
mathematical background for game developers to combine their
previous experience in graphics API and shader programming with the
background theory of computer graphics. Well organized and
logically presented, this book takes its organizational format from
GPU programming and presents a variety of algorithms for
programmable stages along with the knowledge required to configure
hard-wired stages. Easily accessible, it offers a wealth of
elaborate 3D visual presentations and includes additional
theoretical and technical details in separate shaded boxes and
optional sections. Maintaining API neutrality throughout to
maximize applicability, the book gives sample programs to assist in
understanding. Full PowerPoint files and additional material,
including video clips and lecture notes with all of the figures in
the book, are available on the book's website:
http://media.korea.ac.kr/book Key Features Presents the theory and
mathematics of real-time graphics and its applications to game
design Provides boxed MathNotes that can be accessed as required
without interrupting the flow of the text Includes homework
problems and more than 300 detailed figures Offers ancillary
material on a companion website Solutions manual available upon
qualified course adoption
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