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Intersectional Tech - Black Users in Digital Gaming (Paperback) Loot Price: R834
Discovery Miles 8 340
Intersectional Tech - Black Users in Digital Gaming (Paperback): Kishonna L. Gray

Intersectional Tech - Black Users in Digital Gaming (Paperback)

Kishonna L. Gray; Foreword by Anita Sarkeesian

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Loot Price R834 Discovery Miles 8 340 | Repayment Terms: R78 pm x 12*

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In Intersectional Tech: Black Users in Digital Gaming, Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context of the concurrent, seemingly unrelated events of Gamergate and the Black Lives Matter movement, Gray highlights the inescapable chains that bind marginalized populations to stereotypical frames and limited narratives in video games. Intersectional Tech explores the ways that the multiple identities of black gamers some obvious within the context of games, some more easily concealed affect their experiences of gaming. The normalization of whiteness and masculinity in digital culture inevitably leads to isolation, exclusion, and punishment of marginalized people. Yet, Gray argues, we must also examine the individual struggles of prejudice, discrimination, and microaggressions within larger institutional practices that sustain the oppression. These ""new"" racisms and a complementary colorblind ideology are a kind of digital Jim Crow, a new mode of the same strategies of oppression that have targeted black communities throughout American history. Drawing on extensive interviews that engage critically with identity development and justice issues in gaming, Gray explores the capacity for gaming culture to foster critical consciousness, aid in participatory democracy, and effect social change. Intersectional Tech is rooted in concrete situations of marginalized members within gaming culture. It reveals that despite the truths articulated by those who expose the sexism, racism, misogyny, and homophobia that are commonplace within gaming communities, hegemonic narratives continue to be privileged. This text, in contrast, centers the perspectives that are often ignored and provides a critical corrective to notions of gaming as a predominantly white and male space.

General

Imprint: Louisiana State University Press
Country of origin: United States
Release date: August 2020
Authors: Kishonna L. Gray
Foreword by: Anita Sarkeesian
Dimensions: 216 x 140 x 18mm (L x W x T)
Format: Paperback
Pages: 222
ISBN-13: 978-0-8071-7455-5
Categories: Books > Computing & IT > Social & legal aspects of computing > General
Books > Reference & Interdisciplinary > Interdisciplinary studies > Cultural studies > Popular culture
Books > Social sciences > Sociology, social studies > Ethnic studies > Black studies
Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
LSN: 0-8071-7455-6
Barcode: 9780807174555

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