Art-school dropout Kendra brands herself for a nanotech marketing
program; Lerato, an ambitious Aids baby, plots to defect from her
corporate employers; Tendeka, a hot-headed activist, is becoming
increasingly rabid; and rogueish blogger, Toby, discovers that the
video games he plays for cash are much more - the narrators of
Moxyland are on a collision course that will rewire their lives and
the future of Cape Town. Moxyland crackles with bold and infectious
ideas, connecting a ruthless corporate-apartheid government with
video games, biotech attack dogs, slippery online identities, a
township soccer school, shocking cellphones, addictive branding,
and genetically modified art.
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