This history of role-playing games such as Dungeons and Dragons
explains their evolution and gives complete definitions and
descriptions for related game products. Arriving on the scene in
1973, such games caught on rapidly and spawned a thriving industry.
These games are regularly played improvisations, with rules that
allow for consistent resolution of action, in which heroic
characters created by the players battle enemies or solve
mysteries. Featuring essays by eighteen top industry designers,
Heroic Worlds explains the evolution of role-playing games and
their influence on other forms of entertainment. The art and jargon
of game design, play, and collection are defined in detail.
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