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Building a Game with Unity and Blender (Paperback)
Loot Price: R1,198
Discovery Miles 11 980
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Building a Game with Unity and Blender (Paperback)
Expected to ship within 10 - 15 working days
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Learn how to build a complete 3D game using the industry-leading
Unity game development engine and Blender, the graphics software
that gives life to your ideas About This Book * Learn the
fundamentals of two powerful tools and put the concepts into
practice * Find out how to designand buildall the core elements
required for a great game - from characters to environments, to
props- * Learn how to integrate Artificial Intelligence (AI) into
your game for sophisticated and engaging gameplay Who This Book Is
For This book has been created for anyone who wants to learn how to
develop their own game using Blender and Unity, both of which are
freely available, yet very popular and powerful, tools. Not only
will you be able to master the tools, but you will also learn the
entire process of creating a game from the ground up. What You Will
Learn * Design and create a game concept that will determine how
your game will look and how it will be played * Construct 3D models
of your game characters and create animations for them before
importing them into the game * Build the game environment from
scratch by constructing the terrain and props, and eventually put
it all together to form a scene * Import and integrate game assets
created in Blender into Unity-for example, setting up textures,
materials, animation states, and prefabs * Develop game structures
including a game flow, user interface diagram, game logic, and a
state machine * Make the game characters move around and perform
certain actions either through player inputs or fully controlled by
artificial intelligence * Create particles and visual effects to
enhance the overall visual aesthetic * Deploy the game for various
types of platforms In Detail In the wake of the indie game
development scene, game development tools are no longer luxury
items costing up to millions of dollars but are now affordable by
smaller teams or even individual developers. Among these
cutting-edge applications, Blender and Unity stand out from the
crowd as a powerful combination that allows small-to-no budget
indie developers or hobbyists alike to develop games that they have
always dreamt of creating. Starting from the beginning, this book
will cover designing the game concept, constructing the gameplay,
creating the characters and environment, implementing game logic
and basic artificial intelligence, and finally deploying the game
for others to play. By sequentially working through the steps in
each chapter, you will quickly master the skills required to
develop your dream game from scratch. Style and approach A
step-by-step approach with tons of screenshots and sample code for
readers to follow and learn from. Each topic is explained
sequentially and placed in context so that readers can get a better
understanding of every step in the process of creating a fully
functional game.
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