The ever-increasing integration of technology and the human body is
attracting attention from religious, business, and political
leaders around the world, and the topic promises to be a
significant social issue in the 21st century. In Mediating the
Human Body: Technology, Communication, and Fashion, editors
Leopoldina Fortunati, James E. Katz, and Raimonda Riccini bring
together a thoughtful group of leading international scholars and
analysts to explore the effects of new technologies on human
beings. They focus specifically on the intersection of new
communication technologies and the body, and offer novel insights
based on recent theoretical progress and current research on new
interpersonal technology. Through literary analysis, historical
comparisons, analytical reports, and speculative interpretations,
the contributors to this volume seek to understand the experience
of the body as it is mediated among competing forces and
intellectual domains. Arising from The Human Body Between
Technologies, Communication and Fashion symposium held in Milan,
Italy, contributions cover a wide array of topics and offer varied
perspectives on how communication technologies are assimilated into
people's lives, bodies, and homes, and thus become part of
individuals' self-images and social relationships. From this
multidisciplinary, multi-national base, the volume illuminates the
sense and dimension of this interpenetration between body and
technology. In its broad scope, the topics range from the
wellsprings of consciousness to the use of technology as a fashion
statement. Bringing together scholarship from a variety of
disciplines, including communication, medicine, technology, and
human-computer interaction, this distinctive anthology will provide
new insights to scholars and advanced students exploring
body-technology intersections and the attendant implications.
Mediating the Human Body offers a unique contribution to future
discussions, and will be relevant to continuing study and research
in communication and technology, human-computer interaction, gender
studies, social psychology, and design.
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