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Narrative Design and Authorship in Bloodborne - An Analysis of the Horror Videogame (Paperback) Loot Price: R695
Discovery Miles 6 950
You Save: R454 (40%)
Narrative Design and Authorship in Bloodborne - An Analysis of the Horror Videogame (Paperback): Madelon Hoedt

Narrative Design and Authorship in Bloodborne - An Analysis of the Horror Videogame (Paperback)

Madelon Hoedt; Edited by Matthew Wilhelm Kapell

Series: Studies in Gaming

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Was R1,149 Loot Price R695 Discovery Miles 6 950 | Repayment Terms: R65 pm x 12* You Save R454 (40%)

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In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.

General

Imprint: McFarland & Company
Country of origin: United States
Series: Studies in Gaming
Release date: December 2019
Authors: Madelon Hoedt
Editors: Matthew Wilhelm Kapell
Dimensions: 229 x 152 x 10mm (L x W x T)
Format: Paperback
Pages: 214
ISBN-13: 978-1-4766-7218-2
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
LSN: 1-4766-7218-0
Barcode: 9781476672182

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