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Narrative Design and Authorship in Bloodborne - An Analysis of the Horror Videogame (Paperback)
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Narrative Design and Authorship in Bloodborne - An Analysis of the Horror Videogame (Paperback)
Series: Studies in Gaming
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In the vein of their cult-classic dark fantasy titles Demon's Souls
(2009) and the Dark Souls franchise (2011, 2014, 2016), game
developers FromSoftware released the bleak Gothic horror Bloodborne
in 2015. Players are cast in the role of hunters in a hostile land,
probing the shadowy city of Yharnam in search of "paleblood." The
game achieved iconic status as both a horror and an action title
for its rich lore and for the continuity of story elements through
all aspects of game design. This first full-length study examines
Bloodborne's themes of dangerous knowledge and fatal pride and its
aesthetics in the context other works on game studies, horror and
the Gothic. The book's three parts focus on lore and narrative, the
game's nightmarish world, and its mechanics.
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