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Ray Shooting, Depth Orders and Hidden Surface Removal (Paperback, 1993 ed.)
Loot Price: R1,589
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Ray Shooting, Depth Orders and Hidden Surface Removal (Paperback, 1993 ed.)
Series: Lecture Notes in Computer Science, 703
Expected to ship within 10 - 15 working days
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Computational geometry is the part of theoretical computer science
that concerns itself with geometrical objects; it aims to define
efficient algorithms for problems involving points, lines,
polygons, and so on. The field has gained popularity very rapidly
during the last decade. This is partly due to the many application
areas of computational geometry and partly due to the beauty of the
field itself. This monograph focuses on three problems that arise
in three-dimensional computational geometry. The first problem is
the ray shooting problem: preprocess a set of polyhedra into a data
structure such that the first polyhedron that is hit by a query ray
can be determined quickly. The second problem is that of computing
depth orders: we want to sort a set of polyhedra such thatif one
polyhedron is (partially) obscured by another polyhedron then it
comes first in the order. The third problem is the hidden surface
removal problem: given a set of polyhedra and a view point, compute
which parts of the polyhedra are visible from the view point. These
three problems involve issues that are fundamental to
three-dimensional computational geometry. The book also contains a
large introductory part discussing the techniques used to tackle
the problems. This part should interest not only those who need the
background for the rest of the book but also anyone who wants to
know more about some recent techniques in computational geometry.
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