Mark J.P. Wolf's study of imaginary worlds theorizes world-building
within and across media, including literature, comics, film, radio,
television, board games, video games, the Internet, and more.
Building Imaginary Worlds departs from prior approaches to
imaginary worlds that focused mainly on narrative, medium, or
genre, and instead considers imaginary worlds as dynamic entities
in and of themselves. Wolf argues that imaginary worlds-which are
often transnarrative, transmedial, and transauthorial in nature-are
compelling objects of inquiry for Media Studies. Chapters touch on:
a theoretical analysis of how world-building extends beyond
storytelling, the engagement of the audience, and the way worlds
are conceptualized and experienced a history of imaginary worlds
that follows their development over three millennia from the
fictional islands of Homer's Odyssey to the present internarrative
theory examining how narratives set in the same world can interact
and relate to one another an examination of transmedial growth and
adaptation, and what happens when worlds make the jump between
media an analysis of the transauthorial nature of imaginary worlds,
the resulting concentric circles of authorship, and related topics
of canonicity, participatory worlds, and subcreation's relationship
with divine Creation Building Imaginary Worlds also provides the
scholar of imaginary worlds with a glossary of terms and a detailed
timeline that spans three millennia and more than 1,400 imaginary
worlds, listing their names, creators, and the works in which they
first appeared.
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