Over a mere three decades, the video game has become the
entertainment medium of choice for millions of people, who now
spend more time in the interactive virtual world of games than they
do in watching movies or even television. The release of new games
or game-playing equipment, such as the PlayStation 2, generates
great excitement and even buying frenzies. Yet, until now, this
giant on the popular culture landscape has received little in-depth
study or analysis.
In this book, Mark J. P. Wolf and four other scholars conduct
the first thorough investigation of the video game as an artistic
medium. The book begins with an attempt to define what is meant by
the term "video game" and the variety of modes of production within
the medium. It moves on to a brief history of the video game, then
applies the tools of film studies to look at the medium in terms of
the formal aspects of space, time, narrative, and genre. The book
also considers the video game as a cultural entity, object of
museum curation, and repository of psychological archetypes. It
closes with a list of video game research resources for further
study.
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