"This book brings the insights of game professionals, DCC creators,
hardware vendors, and current researchers together into a
collection that focuses on the most underrepresented and critical
part of game production: tools development. The first gems-type
book dedicated to game tools, this volume focuses on practical,
implementable tools for game development professionals. Topics
range from asset tracking to improving remote version control
performance to robust and efficient IO. Technical artists, as well
as game play, audio, and graphics programmers will find new tools
to improve work flow and help build games faster"--
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!