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Values at Play in Digital Games (Paperback)
Loot Price: R800
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Values at Play in Digital Games (Paperback)
Series: The MIT Press
Expected to ship within 10 - 15 working days
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A theoretical and practical guide to integrating human values into
the conception and design of digital games. All games express and
embody human values, providing a compelling arena in which we play
out beliefs and ideas. "Big ideas" such as justice, equity,
honesty, and cooperation-as well as other kinds of ideas, including
violence, exploitation, and greed-may emerge in games whether
designers intend them or not. In this book, Mary Flanagan and Helen
Nissenbaum present Values at Play, a theoretical and practical
framework for identifying socially recognized moral and political
values in digital games. Values at Play can also serve as a guide
to designers who seek to implement values in the conception and
design of their games. After developing a theoretical foundation
for their proposal, Flanagan and Nissenbaum provide detailed
examinations of selected games, demonstrating the many ways in
which values are embedded in them. They introduce the Values at
Play heuristic, a systematic approach for incorporating values into
the game design process. Interspersed among the book's chapters are
texts by designers who have put Values at Play into practice by
accepting values as a design constraint like any other, offering a
real-world perspective on the design challenges involved.
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