Design Literacies: Learning and Innovation in the Digital Age
explores new ways of meaning making by examining the practices,
stories, and products of new and digital media producers with the
goal of understanding the logic of marketplace production.
Based on interviews with thirty new media and digital technology
producers, including designers of video games, community activists
and marketers of digital technologies, Design Literacies looks at
the shared patterns and common themes and offers a window into
contemporary out-of-school practices, a language to describe these
practices and a pedagogy that better meets students needs in this
new media and digital age.
With a foreword by Gunther Kress and an afterword by James Gee,
Design Literacies: Learning and Innovation in the Digital Age will
be of interest to postgraduate and graduate students of applied
linguistics and education.
APPLIED LINGUISTICS/ EDUCATION
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