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Books > Computing & IT > Computer programming
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Unity 5.x Cookbook (Paperback)
Loot Price: R1,567
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Unity 5.x Cookbook (Paperback)
Expected to ship within 18 - 22 working days
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Over 100 recipes exploring the new and exciting features of Unity 5
to spice up your Unity skillset About This Book * Built on the
solid foundation of the popular Unity 4.x Cookbook, the recipes in
this edition have been completely updated for Unity 5 * Features
recipes for both 2D and 3D games * Provides you with techniques for
the new features of Unity 5, including the new UI system, 2D game
development, new Standard Shaders, and the new Audio Mixer Who This
Book Is For From beginners to advanced users, from artists to
coders, this book is for you and everyone in your team! Programmers
can explore multimedia features, and multimedia developers can try
their hand at scripting. Basic knowledge and understanding of the
Unity platform, game design principles, and programming knowledge
in C# is essential. What You Will Learn * Immerse players with
great audio, utilizing Unity 5's audio features including the new
Audio Mixer, ambient sound with Reverb Zones, dynamic soundtracks
with Snapshots, and balanced audio via Ducking * Create better
materials with Unity's new, physically-based, Standard Shader *
Measure and control time, including pausing the game, displaying
clocks and countdown timers, and even implementing "bullet time"
effects * Improve ambiance through the use of lights and effects
such as reflection and light probes * Create stylish user
interfaces with the new UI system, including power-bars, clock
displays, and an extensible inventory system * Save and load text
and media assets from local or remote sources, publish your game
via Unity Cloud, and communicate with websites and their databases
to create online scoreboards * Discover advanced techniques,
including the publisher-subscriber and state patterns, performance
bottleneck identification, and methods to maximize game performance
and frame rates * Control 2D and 3D character movement, and use
NavMeshAgents to write NPC and enemy behaviors such as seek, flee,
flock, and waypoint path following In Detail Unity 5 is a flexible
and intuitive multiplatform game engine that is becoming the
industry's de facto standard. Learn to craft your own 2D and 3D
computer games by working through core concepts such as animation,
audio, shaders, GUI, lights, cameras, and scripting to create your
own games with Unity 5. Completely re-written to cover the new
features of Unity 5, this book is a great resource for all Unity
game developers, from those who have recently started using Unity
right up to Unity professionals. The first half of the book focuses
on core concepts of 2D game design while the second half focuses on
developing 3D game development skills. In the first half, you will
discover the new GUI system, the new Audio Mixer, external files,
and animating 2D characters in 2D game development. As you progress
further, you will familiarize yourself with the new Standard
Shaders, the Mecanim system, Cameras, and the new Lighting features
to hone your skills towards building 3D games to perfection.
Finally, you will learn non-player character control and explore
Unity 5's extra features to enhance your 3D game development
skills. Style and approach Each chapter first introduces the topic
area and explains how the techniques covered can enhance your
games. Every recipe provides step-by-step instructions, followed by
an explanation of how it all works, and useful additional
refinements or alternative approaches. Every required resource and
C# script (fully commented) is available to download, enabling you
to follow each recipe yourself.
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