This completely revised and expanded field guide is packed with new
innovative ideas on how to implement game-based learning and
gamification techniques in everyday teaching. With nearly two dozen
more experts than the first edition, this book contains interviews
with more than 70 authorities in the field, including academics
such as James Paul Gee, Kurt Squire, Mizuko (Mimi) Ito, Lee
Sheldon, Jordan Shapiro, and Mary Flanagan. The author also shares
conversations with experts from numerous organizations such as
Common Sense Media, iCivics, DragonBox, Connected Camps, GlassLab
Games, Schell Games, Institute of Play, Games for Change, BrainPOP,
Tiggly, Toca Boca, ThinkFun, BrainQuake, Filament Games,
BreakoutEDU, Kahoot, Classcraft, and more. Featuring a new
introduction, as well as a foreword from USA Today's national K-12
education writer Greg Toppo, this book provides new practical
lesson plan ideas, ready-to-use games, and links for further
research in each updated chapter. Included are best practice
recommendations from star game-based learning teachers, including
Steve Isaacs, Peggy Sheehy, Michael Matera, Rafranz Davis, Zack
Gilbert, and Paul Darvasi. Regardless of your teaching discipline
or grade level, whether you are new to game-based learning or if
you have experience and want to take a deeper dive, this book will
engage and reinvigorate the way you teach and how your students
learn!
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