This work offers an innovative insight into the many unique ways in
which drama teaching can be integrated with digital gaming
technology in order to make the student learning experience one
that is truly memorable. "Teaching Drama with Digital Technology"
explores the rapidly evolving intersections between drama, digital
gaming, technology and teaching. It documents the praxis (practice
and research) that move beyond anecdotal discussion of approaches
and design. The contributors explore the realities of teaching an
ancient aesthetic form in classrooms full of technologically able
students. It also examines cases from classroom practice to present
teaching, with approaches and understandings that are based on
evidence and supported by cutting edge learning theory from
educational leaders in drama and technology. This series takes a
scholarly look at the significant impact digital technology has had
on teaching. Each book takes a different subject and discusses the
specific implications the increased used of digital technology as a
tool for learning has on their particular topic.
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