|
Books > Computing & IT > Computer programming
|
Buy Now
Augmented Reality Game Development (Paperback)
Loot Price: R1,181
Discovery Miles 11 810
|
|
|
Augmented Reality Game Development (Paperback)
Expected to ship within 18 - 22 working days
|
Create your own augmented reality games from scratch with Unity 5
About This Book * Create your own augmented reality game from
scratch and join the virtual reality gaming revolution * Use the
latest Unity 5 VR SDK to create pro-level AR games like Pokemon Go
* Innovate and explore the latest and most promising trend of AR
gaming in the mobile gaming industry Who This Book Is For This book
is for those who have a basic knowledge of game development
techniques, but no previous knowledge of Unity is required. Some
basic programming knowledge would be desirable, but the book is an
introduction to the topic. The book is also suitable for
experienced developers new to GIS or GPS development. What You Will
Learn * Build a location-based augmented reality game called Foodie
Go * Animate a player's avatar on a map * Use the mobile device's
camera as a game background * Implement database persistence with
SQLLite4Unity3D to carry inventory items across game sessions *
Create basic UI elements for the game, inventory, menu, and
settings * Perform location and content searches against the Google
Places API * Enhance the game's mood by adding visual shader
effects * Extend the game by adding multiplayer networking and
other enhancements In Detail The heyday of location-based augmented
reality games is upon us. They have been around for a few years,
but the release of Pokemon Go was a gamechanger that catalyzed the
market and led to a massive surge in demand. Now is the time for
novice and experienced developers alike to turn their good ideas
into augmented reality (AR) mobile games and meet this demand! If
you are keen to develop virtual reality games with the latest Unity
5 toolkit, then this is the book for you. The genre of
location-based AR games introduces a new platform and technical
challenges, but this book will help simplify those challenges and
show how to maximize your game audience. This book will take you on
a journey through building a location-based AR game that addresses
the core technical concepts: GIS fundamentals, mobile device GPS,
mapping, map textures in Unity, mobile device camera, camera
textures in Unity, accessing location-based services, and other
useful Unity tips. The technical material also discusses what is
necessary for further development to create a multiplayer version
of the game. At the end, you will be presented with troubleshooting
techniques in case you get into trouble and need a little help.
Style and approach This book shows you how to create every step of
the game and gives practical examples.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!
|
|
Email address subscribed successfully.
A activation email has been sent to you.
Please click the link in that email to activate your subscription.