|
Books > Computing & IT > Computer programming
|
Buy Now
Game Audio Development with Unity 5.X (Paperback)
Loot Price: R1,205
Discovery Miles 12 050
|
|
|
Game Audio Development with Unity 5.X (Paperback)
Expected to ship within 18 - 22 working days
|
Create 'AAA' quality game audio with new features and tools built
for Unity About This Book * Explore the basics of audio development
in Unity to create spatial sound, mixing, effects, composition,
adaptive audio and more. * Leverage the Audio Mixer of Unity 5.x to
create blockbuster sound and music for your game. * Learn about
developing professional audio for games with FMOD Studio and
composing original music with Reaper. * Build amazing audio
synchronized graphic visualizations with Unity. * Understand how
real-time character lip syncing can be implemented. Who This Book
Is For The ideal target audience for this book will be game
developers, both Indie as well as semi pro. No prior knowledge of
Unity and audio development is assumed, What You Will Learn *
Develop game audio and other audio effects with Unity * Getting
familiar with the new Audio Mixer introduced in Unity 5 * Implement
dynamic and adaptive audio using various tools and strategies *
Explore interesting ways to incorporate audio into a game with
sound visualization * Use 3rd party professional audio development
tools like FMOD * Compose original music and record vocals *
Understand and troubleshoot audio performance issues In Detail Game
Audio is one of the key components in making a game successful and
it is quite popular in the gaming industry. So if you are a game
developer with an eye on capturing the gamer market then this book
is the right solution for you. In this book, we will take you
through a step by step journey which will teach you to implement
original and engaging soundtracks and SFX with Unity 5.x. You will
be firstly introduced to the basics of game audio and sound
development in Unity. After going through the core topics of audio
development: audio sources, spatial sound, mixing, effects, and
more; you will then have the option of delving deeper into more
advanced topics like dynamic and adaptive audio. You will also
learn to develop dynamic and adaptive audio using the Unity Audio
Mixer. Further, you will learn how professional third party tools
like FMOD are used for audio development in Unity. You will then go
through the creation of sound visualization techniques and creating
your own original music using the simple yet powerful audio
workstation Reaper. Lastly, you will go through tips, techniques
and strategies to help you optimize game audio performance or
troubleshoot issues. At the end of the book, you'll have gained the
skills to implement professional sound and music. Along with a good
base knowledge audio and music principles you can apply across a
range of other game development tools. Style and approach This book
will have a step by step practical approach where downloadable free
games will be given with the book and readers will be free to work
with them.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!
|
You might also like..
|
Email address subscribed successfully.
A activation email has been sent to you.
Please click the link in that email to activate your subscription.