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Game Programming Gems 6 (Hardcover, New edition)
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Game Programming Gems 6 (Hardcover, New edition)
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Welcome to the sixth volume of the Game Programming Gems series.
With team sizes constantly expanding, developers are finding
themselves pushed to become increasingly specialized. This makes it
important to have cutting-edge, ready-to-use material in your
specialization, as well as resources that you can call upon if you
need to work outside your area of expertise. Volume 6 has been
explicitly designed with your current challenges in mind. With the
new generation of machines, players expect higher-fidelity models
and animations, fancier physics and graphics effects, and more
intelligent AI. All of these capabilities require robust teams and
longer schedules, so to help ensure that your games are still
delivered on time and on budget, youall find 50 all new articles
written by experts in game technology from many different
backgrounds and over twenty countries. This volume also includes a
brand new section dedicated to Scripting and Data-Driven Systems,
which is focused entirely on the growing trend of removing the
programmer from the data-tweaking loop. So, whether you're a new
game programmer starting out on this exciting path, a grizzled,
industry veteran, or a most welcome visitor, we hope that you will
find inspiration, insight, and at least one or two true gems to use
in your world!
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