0
Your cart

Your cart is empty

Books > Social sciences > Education > Educational resources & technology

Buy Now

Learning with Digital Games - A Practical Guide to Engaging Students in Higher Education (Paperback) Loot Price: R1,354
Discovery Miles 13 540
Learning with Digital Games - A Practical Guide to Engaging Students in Higher Education (Paperback): Nicola Whitton

Learning with Digital Games - A Practical Guide to Engaging Students in Higher Education (Paperback)

Nicola Whitton

Series: Open and Flexible Learning Series

 (sign in to rate)
Loot Price R1,354 Discovery Miles 13 540 | Repayment Terms: R127 pm x 12*

Bookmark and Share

Expected to ship within 12 - 17 working days

Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer game-based learning. Up to date with current trends and the changing learning needs of today s students, this text offers friendly guidance, and is unique in its focus on post-school education and its pragmatic view of the use of computer games with adults.

Learning with Digital Games enables readers to quickly grasp practical and technological concepts, using examples that can easily be applied to their own teaching. The book assumes no prior technical knowledge but guides the reader step-by-step through the theoretical, practical and technical considerations of using digital games for learning. Activities throughout guide the reader through the process of designing a game for their own practice, and the book also offers:

A toolkit of guidelines, templates and checklists.

Concrete examples of different types of game-based learning using six case studies.

Examples of games that show active and experiential learning

Practical examples of educational game design and development.

This professional guide upholds the sound reputation of the Open and Flexible Learning series, is grounded in theory and closely links examples from practice. Higher Education academics, e-learning practitioners, developers and training professionals at all technical skill levels and experience will find this text is the perfect resource for explaining "how to" integrate computer games into their teaching practice.

A companion website is available and provides up-to-date technological information, additional resources and further examples.

General

Imprint: Routledge
Country of origin: United Kingdom
Series: Open and Flexible Learning Series
Release date: September 2009
First published: 2009
Authors: Nicola Whitton
Dimensions: 229 x 152 x 14mm (L x W x T)
Format: Paperback
Pages: 216
ISBN-13: 978-0-415-99775-1
Categories: Books > Social sciences > Education > Educational resources & technology > General
LSN: 0-415-99775-5
Barcode: 9780415997751

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

Partners