Written for Higher Education teaching and learning
professionals, Learning with Digital Games provides an accessible,
straightforward introduction to the field of computer game-based
learning. Up to date with current trends and the changing learning
needs of today s students, this text offers friendly guidance, and
is unique in its focus on post-school education and its pragmatic
view of the use of computer games with adults.
Learning with Digital Games enables readers to quickly grasp
practical and technological concepts, using examples that can
easily be applied to their own teaching. The book assumes no prior
technical knowledge but guides the reader step-by-step through the
theoretical, practical and technical considerations of using
digital games for learning. Activities throughout guide the reader
through the process of designing a game for their own practice, and
the book also offers:
A toolkit of guidelines, templates and checklists.
Concrete examples of different types of game-based learning
using six case studies.
Examples of games that show active and experiential learning
Practical examples of educational game design and
development.
This professional guide upholds the sound reputation of the Open
and Flexible Learning series, is grounded in theory and closely
links examples from practice. Higher Education academics,
e-learning practitioners, developers and training professionals at
all technical skill levels and experience will find this text is
the perfect resource for explaining "how to" integrate computer
games into their teaching practice.
A companion website is available and provides up-to-date
technological information, additional resources and further
examples.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!