Despite growing interest in digital game-based learning and
teaching, such as alternate reality games and virtual worlds, until
now most teachers have lacked the resources and technical knowledge
to create games that meet their needs. The only realistic option
for many has been to use existing games which too often are out of
step with curriculum goals, require high-end technology, and are
difficult to integrate.
This book offers a comprehensive solution, presenting five
principles of games that can be embedded into traditional or online
learning and teaching to enhance engagement and interactivity.
Contributors highlight strategies and solutions for digital game
design, showing how educationally sound games can be designed using
readily accessible, low-end technologies. The authors are
established researchers and designers in the field of educational
games. Case studies explore specific academic perspectives, and
featured insights from professional game designers provide an
explicit link between theory and practice. Practical in nature, the
book has a sound theoretical base that draws from a range of
international literature and research.
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