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Hands-On Unity 2020 Game Development - Build, customize, and optimize professional games using Unity 2020 and C# (Paperback)
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Hands-On Unity 2020 Game Development - Build, customize, and optimize professional games using Unity 2020 and C# (Paperback)
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Build immersive game experiences using the new Unity 2020 features
with this practical guide Key Features Unleash the capabilities of
C# scripting for creating immersive UI, graphics, Game AI agents
and much more Explore Unity's latest tools, including Universal
Render Pipeline, Shader Graph, and VFX graph, to enhance graphics
and animation Get started with building augmented reality
experience using Unity's AR Foundation Book DescriptionOver the
years, the Unity game engine has extended its scope from just being
about creating video games to building AR/VR experiences, complex
simulations, real-time realistic rendering, films, and serious
games for training and education. Its features for implementing
gameplay, graphics, and customization using C# programming make
Unity a comprehensive platform for developing professional-level,
rich experiences. With this book, you'll be able to build
impressive Unity projects in a step-by-step manner and apply your
knowledge of Unity concepts to create a real-world game. Complete
with hands-on tutorials and projects, this easy-to-follow guide
will show you how to develop your first complete game using a
variety of Unity tools. As you make progress, you'll learn how to
make the most of the Unity Editor and create scripts using the C#
programming language. This Unity game development book will then
take you through integrating graphics, sound, and animations and
manipulating physics to create impressive mechanics for your games.
You'll also learn how to code a simple AI agent to challenge the
user and use profiling tools to ensure that the code runs in a
performant way. Finally, you'll get to grips with Unity's AR
Foundation for creating AR experiences for 3D apps and games. By
the end of this book, you'll have developed a complete game and
will have built a solid foundation using Unity's tooling ecosystem
to develop game projects of any scale. What you will learn Write
scripts for customizing various aspects of a game, such as physics,
gameplay, and UI Program rich shaders and effects using Unity's new
Shader Graph and Universal Render Pipeline Implement postprocessing
to increase graphics quality with full-screen effects Create rich
particle systems for your Unity games from scratch using VFX Graph
and Shuriken Add animations to your game using the Animator,
Cinemachine, and Timeline Implement game artificial intelligence
(AI) to control character behavior Detect and fix optimization
issues using profilers and batching Who this book is forThis book
is for game developers looking to migrate to the Unity game engine.
If you are a developer with some exposure to Unity, this book will
help you explore its latest features. Prior experience with C#
programming is required to get the most out of the book.
General
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