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Designing Adaptive Virtual Worlds (Hardcover, Digital original)
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Designing Adaptive Virtual Worlds (Hardcover, Digital original)
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Designing adaptive virtual worlds takes the design of places for
education, entertainment, online communities, business, and
cultural activities in 3D virtual worlds to a new level. The place
metaphor provides a rich source of styles and examples for
designing in 3D virtual worlds. This book is one of the first
design books in the field showing how those styles can be captured
in a design grammar so that unique places can be created through
computational agents responding to the changing needs of the people
in the virtual world. Applying the techniques introduced in this
book has immediate implications on the design of games and
functional places in existing virtual world platforms such as
Second Life, OpenSim and Active Worlds as well as future virtual
worlds in which the boundaries between digital and physical
environments blur.
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