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The Creation of iGiselle - Classical Ballet Meets Contemporary Video Games (Paperback) Loot Price: R793
Discovery Miles 7 930
The Creation of iGiselle - Classical Ballet Meets Contemporary Video Games (Paperback): Nora Stovel

The Creation of iGiselle - Classical Ballet Meets Contemporary Video Games (Paperback)

Nora Stovel; Contributions by Vadim Bulitko, Wayne DeFehr, Christina Gier, Pirkko Markula, Mark Morris, Sergio Poo Hernandez, Emilie St. Hilaire, Laura Sydora

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Loot Price R793 Discovery Miles 7 930 | Repayment Terms: R74 pm x 12*

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The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, physical education, music, design, and computer science collaborated to revise the tragic narrative of the nineteenth-century ballet Giselle, allowing players to empower the heroine for possible "feminine endings." The eight interrelated chapters chronicle the origin, development, and fruition of the project. Dancers, gamers, and computer specialists will all find something original that will stimulate their respective interests. Contributors: Vadim Bulitko, Wayne DeFehr, Christina Gier, Pirkko Markula, Mark Morris, Sergio Poo Hernandez, Emilie St. Hilaire, Nora Foster Stovel, Laura Sydora

General

Imprint: University of Alberta Press
Country of origin: Canada
Release date: 2019
First published: 2019
Editors: Nora Stovel
Contributors: Vadim Bulitko • Wayne DeFehr • Christina Gier • Pirkko Markula (Professor) • Mark Morris • Sergio Poo Hernandez • Emilie St. Hilaire • Laura Sydora
Dimensions: 229 x 152 x 14mm (L x W x T)
Format: Paperback - Trade
Pages: 232
ISBN-13: 978-1-77212-381-4
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Arts & Architecture > Performing arts > Dance > Ballet
LSN: 1-77212-381-1
Barcode: 9781772123814

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