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The Creation of iGiselle - Classical Ballet Meets Contemporary Video Games (Paperback)
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The Creation of iGiselle - Classical Ballet Meets Contemporary Video Games (Paperback)
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The unusual marriage of Romantic ballet and artificial intelligence
is an intriguing idea that led a team of interdisciplinary
researchers to design iGiselle, a video game prototype. Scholars in
the fields of literature, physical education, music, design, and
computer science collaborated to revise the tragic narrative of the
nineteenth-century ballet Giselle, allowing players to empower the
heroine for possible "feminine endings." The eight interrelated
chapters chronicle the origin, development, and fruition of the
project. Dancers, gamers, and computer specialists will all find
something original that will stimulate their respective interests.
Contributors: Vadim Bulitko, Wayne DeFehr, Christina Gier, Pirkko
Markula, Mark Morris, Sergio Poo Hernandez, Emilie St. Hilaire,
Nora Foster Stovel, Laura Sydora
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