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Beginning 3D Game Assets Development Pipeline - Learn to Integrate from Maya to Unity (Paperback, 1st ed.)
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Beginning 3D Game Assets Development Pipeline - Learn to Integrate from Maya to Unity (Paperback, 1st ed.)
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This project-based tutorial covers the creation of 3D assets in a
game engine, from concept to implementation. You will learn the 3D
pipeline using Maya and Substance Painter, which are
industry-standard programs used for content creation in game
development. You also will know how to add them and work with them
in Unity. The book begins with an overall look at the production of
game development and the different roles in creating assets. Then,
starting with Maya, you learn how to start with a concept and take
it through the entire production pipeline: base mesh, UV mapping,
high poly, texturing, rigging, and animation. You will be working
on one asset project throughout the entire book to understand how
one phase leads to the next one. Lastly, you will cover asset
placement and integration into Unity. What You Will Learn Build a
thorough knowledge of the 3D game asset production workflow
Understand how each phase leads up to the next one Know how 3D
assets are implemented into Unity Texture, rig, and animate the 3D
model Export and import the 3D asset or model Understand the
iterative design process Who This Book Is For 3D artists, from
beginners to specialists, who are interested in learning the 3D
production pipeline of game assets as a whole
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