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Beginning 3D Game Assets Development Pipeline - Learn to Integrate from Maya to Unity (Paperback, 1st ed.) Loot Price: R1,253
Discovery Miles 12 530
You Save: R272 (18%)
Beginning 3D Game Assets Development Pipeline - Learn to Integrate from Maya to Unity (Paperback, 1st ed.): Nova Villanueva

Beginning 3D Game Assets Development Pipeline - Learn to Integrate from Maya to Unity (Paperback, 1st ed.)

Nova Villanueva

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List price R1,525 Loot Price R1,253 Discovery Miles 12 530 | Repayment Terms: R117 pm x 12* You Save R272 (18%)

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This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity. The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity. What You Will Learn Build a thorough knowledge of the 3D game asset production workflow Understand how each phase leads up to the next one Know how 3D assets are implemented into Unity Texture, rig, and animate the 3D model Export and import the 3D asset or model Understand the iterative design process Who This Book Is For 3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole

General

Imprint: Apress
Country of origin: United States
Release date: December 2021
First published: 2022
Authors: Nova Villanueva
Dimensions: 254 x 178 x 39mm (L x W x T)
Format: Paperback
Pages: 315
Edition: 1st ed.
ISBN-13: 978-1-4842-7195-7
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
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LSN: 1-4842-7195-5
Barcode: 9781484271957

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