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Building Games with Flutter - The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3 (Paperback) Loot Price: R1,048
Discovery Miles 10 480
Building Games with Flutter - The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3...

Building Games with Flutter - The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3 (Paperback)

Paul Teale

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Loot Price R1,048 Discovery Miles 10 480 | Repayment Terms: R98 pm x 12*

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Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the way Key Features Begin your Flutter game development journey with step-by-step instructions and best practices Understand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audio Build enjoyable games with Flutter that can be played across different platforms Book DescriptionWith its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter. What you will learn Discover the Flame engine and how to use it in game programming in Flutter Organize the graphics and sounds used in your game Animate a sprite in your games and detect when the player collides with tiles Run the game as a web page and desktop app Expand our player control with key navigation Build your first game and make your enemies more intelligent with AI for games Who this book is forIf you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.

General

Imprint: Packt Publishing Limited
Country of origin: United Kingdom
Release date: June 2022
Authors: Paul Teale
Dimensions: 93 x 75mm (L x W)
Format: Paperback
Pages: 224
ISBN-13: 978-1-80181-698-4
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
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LSN: 1-80181-698-0
Barcode: 9781801816984

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