Delve deep into the various technical practices, principles, and
values of Agile. Key Features Discover the essence of Agile
software development and the key principles of software design
Explore the fundamental practices of Agile working, including
test-driven development (TDD), refactoring, pair programming, and
continuous integration Learn and apply the four elements of simple
design Book DescriptionThe number of popular technical practices
has grown exponentially in the last few years. Learning the common
fundamental software development practices can help you become a
better programmer. This book uses the term Agile as a wide umbrella
and covers Agile principles and practices, as well as most
methodologies associated with it. You'll begin by discovering how
driver-navigator, chess clock, and other techniques used in the
pair programming approach introduce discipline while writing code.
You'll then learn to safely change the design of your code using
refactoring. While learning these techniques, you'll also explore
various best practices to write efficient tests. The concluding
chapters of the book delve deep into the SOLID principles - the
five design principles that you can use to make your software more
understandable, flexible and maintainable. By the end of the book,
you will have discovered new ideas for improving your software
design skills, the relationship within your team, and the way your
business works. What you will learn Learn the red, green, refactor
cycle of classic TDD and practice the best habits such as the rule
of 3, triangulation, object calisthenics, and more Refactor using
parallel change and improve legacy code with characterization
tests, approval tests, and Golden Master Use code smells as
feedback to improve your design Learn the double cycle of ATDD and
the outside-in mindset using mocks and stubs correctly in your
tests Understand how Coupling, Cohesion, Connascence, SOLID
principles, and code smells are all related Improve the
understanding of your business domain using BDD and other
principles for "doing the right thing, not only the thing right"
Who this book is forThis book is designed for software developers
looking to improve their technical practices. Software coaches may
also find it helpful as a teaching reference manual. This is not a
beginner's book on how to program. You must be comfortable with at
least one programming language and must be able to write unit tests
using any unit testing framework.
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