To err is human; to err in digital culture is design. In the
glitches, inefficiencies, and errors that ergonomics and usability
engineering strive to surmount, Peter Krapp identifies creative
reservoirs of computer-mediated interaction. Throughout new media
cultures, he traces a resistance to the heritage of motion studies,
ergonomics, and efficiency; in doing so, he shows how creativity is
stirred within the networks of digital culture.
"Noise Channels "offers a fresh look at hypertext and tactical
media, tunes into laptop music, and situates the emergent forms of
computer gaming and machinima in media history. Krapp analyzes
text, image, sound, virtual spaces, and gestures in noisy channels
of computer-mediated communication that seek to embrace--rather
than overcome--the limitations and misfires of computing. Equally
at home with online literature, the visual tactics of hacktivism,
the recuperation of glitches in sound art, electronica, and
videogames, or machinima as an emerging media practice, he explores
distinctions between noise and information, and how games pivot on
errors at the human-computer interface.
Grounding the digital humanities in the conditions of
possibility of computing culture, Krapp puts forth his insight on
the critical role of information in the creative process.
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