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Books > Computing & IT > Computer programming
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SFML Game Development By Example (Paperback)
Loot Price: R1,362
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SFML Game Development By Example (Paperback)
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Create and develop exciting games from start to finish using SFML
About This Book * Familiarize yourself with the SFML library and
explore additional game development techniques * Craft, shape, and
improve your games with SFML and common game design elements * A
practical guide that will teach you how to use utilize the SFML
library to build your own, fully functional applications Who This
Book Is For This book is intended for game development enthusiasts
with at least decent knowledge of the C++ programming language and
an optional background in game design. What You Will Learn * Create
and open a window by using SFML * Utilize, manage, and apply all of
the features and properties of the SFML library * Employ some basic
game development techniques to make your game tick * Build your own
code base to make your game more robust and flexible * Apply common
game development and programming patterns to solve design problems
* Handle your visual and auditory resources properly * Construct a
robust system for user input and interfacing * Develop and provide
networking capabilities to your game In Detail Simple and Fast
Multimedia Library (SFML) is a simple interface comprising five
modules, namely, the audio, graphics, network, system, and window
modules, which help to develop cross-platform media applications.
By utilizing the SFML library, you are provided with the ability to
craft games quickly and easily, without going through an extensive
learning curve. This effectively serves as a confidence booster, as
well as a way to delve into the game development process itself,
before having to worry about more advanced topics such as
"rendering pipelines" or "shaders." With just an investment of
moderate C++ knowledge, this book will guide you all the way
through the journey of game development. The book starts by
building a clone of the classical snake game where you will learn
how to open a window and render a basic sprite, write
well-structured code to implement the design of the game, and use
the AABB bounding box collision concept. The next game is a simple
platformer with enemies, obstacles and a few different stages.
Here, we will be creating states that will provide custom
application flow and explore the most common yet often overlooked
design patterns used in game development. Last but not the least,
we will create a small RPG game where we will be using common game
design patterns, multiple GUI. elements, advanced graphical
features, and sounds and music features. We will also be
implementing networking features that will allow other players to
join and play together. By the end of the book, you will be an
expert in using the SFML library to its full potential. Style and
approach An elaborate take on the game development process in a way
that compliments the reader's existing knowledge, this book
provides plenty of examples and is kind to the uninitiated. Each
chapter builds upon the knowledge gained from the previous one and
offers clarifications on common issues while still remaining within
the scope of its own subject and retaining clarity.
General
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