This book explores the organization of creative industries,
including the visual and performing arts, movies, theater, sound
recordings, and book publishing. In each, artistic inputs are
combined with other, "humdrum" inputs. But the deals that bring
these inputs together are inherently problematic: artists have
strong views; the muse whispers erratically; and consumer approval
remains highly uncertain until all costs have been incurred.
To assemble, distribute, and store creative products, business
firms are organized, some employing creative personnel on long-term
contracts, others dealing with them as outside contractors; agents
emerge as intermediaries, negotiating contracts and matching
creative talents with employers. Firms in creative industries are
either small-scale pickers that concentrate on the selection and
development of new creative talents or large-scale promoters that
undertake the packaging and widespread distribution of established
creative goods. In some activities, such as the performing arts,
creative ventures facing high fixed costs turn to nonprofit
firms.
To explain the logic of these arrangements, the author draws on
the analytical resources of industrial economics and the theory of
contracts. He addresses the winner-take-all character of many
creative activities that brings wealth and renown to some artists
while dooming others to frustration; why the "option" form of
contract is so prevalent; and why even savvy producers get sucked
into making "ten-ton turkeys," such as "Heaven's Gate," However
different their superficial organization and aesthetic properties,
whether high or low in cultural ranking, creative industries share
the same underlyingorganizational logic.
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