Books > Arts & Architecture > History of art / art & design styles > 1400 to 1600
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Games and Game Playing in European Art and Literature, 16th-17th Centuries (Hardcover, 0)
Loot Price: R4,048
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Games and Game Playing in European Art and Literature, 16th-17th Centuries (Hardcover, 0)
Series: Cultures of Play
Expected to ship within 12 - 17 working days
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This collection of essays examines the vogue for games and game
playing as expressed in art and literature in sixteenth- and
seventeenth-century Europe. Focusing on games as a leitmotif of
creative expression, these scholarly inquiries are framed as a
response to two main questions: how were games used to convey
special meanings in art and literature, and how did games speak to
greater issues in European society? In chapters dealing with chess,
playing cards, board games, dice, gambling, and outdoor and
sportive games, essayists show how games were used by artists,
writers, game makers and collectors, in the service of love and
war, didactic and moralistic instruction, commercial enterprise,
politics and diplomacy, and assertions of civic and personal
identity. Offering innovative iconographical and literary
interpretations, their analyses reveal how games"played, written
about, illustrated and collected"functioned as metaphors for a host
of broader cultural issues related to gender relations and feminine
power, class distinctions and status, ethical and sexual
comportment, philosophical and religious ideas, and conditions of
the mind.
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