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C++ Game Development By Example - Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming (Paperback)
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C++ Game Development By Example - Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming (Paperback)
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Explore modern game programming and rendering techniques to build
games using C++ programming language and its popular libraries Key
Features Learn how you can build basic 2D and complex 3D games with
C++ Understand shadows, texturing, lighting, and rendering in 3D
game development using OpenGL Uncover modern graphics programming
techniques and GPU compute methods using the Vulkan API Book
DescriptionAlthough numerous languages are currently being used to
develop games, C++ remains the standard for fabricating expert
libraries and tool chains for game development. This book
introduces you to the world of game development with C++. C++ Game
Development By Example starts by touching upon the basic concepts
of math, programming, and computer graphics and creating a simple
side-scrolling action 2D game. You'll build a solid foundation by
studying basic game concepts such as creating game loops, rendering
2D game scenes using SFML, 2D sprite creation and animation, and
collision detection. The book will help you advance to creating a
3D physics puzzle game using modern OpenGL and the Bullet physics
engine. You'll understand the graphics pipeline, which entails
creating 3D objects using vertex and index buffers and rendering
them to the scene using vertex and fragment shaders. Finally,
you'll create a basic project using the Vulkan library that'll help
you get to grips with creating swap chains, image views, render
passes, and frame buffers for building high-performance graphics in
your games. By the end of this book, you'll be ready with 3
compelling projects created with SFML, the Vulkan API, and OpenGL,
and you'll be able take your game and graphics programming skills
to the next level. What you will learn Understand shaders and how
to write a basic vertex and fragment shader Build a Visual Studio
project and add SFML to it Discover how to create sprite animations
and a game character class Add sound effects and background music
to your game Grasp how to integrate Vulkan into Visual Studio
Create shaders and convert them to the SPIR-V binary format Who
this book is forIf you're a developer keen to learn game
development with C++ or get up to date with game development, this
book is for you. Some knowledge of C++ programming is assumed.
General
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