Create enthralling Android games with Unity Faster Than Ever Before
About This Book * Develop complex Android games with the help of
Unity's advanced features such as artificial intelligence, high-end
physics, and GUI transformations. * Create amazing Graphical User
Interfaces (GUIs) with Unity's new uGUI system * Unravel and deploy
exciting games across Android devices Who This Book Is For If you
are a Unity 5 developer and want to expand your knowledge of Unity
5 to create high-end complex Android games, then this book is for
you. Readers are expected to have a basic understanding of Unity 5,
working with its environment, and its basic concepts. What You Will
Learn * Develop your own Jetpack Joyride clone game * Explore the
advanced features of Unity 5 by building your own Action Fighting
game * Develop remarkable Graphical User Interfaces (GUIs) with
Unity's new uGUI system * Enhance your game by adding stunning
particle systems and complex animations * Build pleasing virtual
worlds with special effects, lights, sky cube maps, and cameras *
Make your game more realistic by providing music and sound effects
* Debug and deploy your games on different Android devices In
Detail Game engines such as Unity are the power-tools behind the
games we know and love. Unity is one of the most widely-used and
best loved packages for game development and is used by everyone,
from hobbyists to large studios, to create games and interactive
experiences for the Web, desktop, mobile, and console. With Unity's
intuitive, easy-to-learn toolset and this book, it's never been
easier to become a game developer. You will begin with the basic
concepts of Android game development, a brief history of Android
games, the building blocks of Android games in Unity 5, and the
basic flow of games. You will configure an empty project for the
Jetpack Joyride Clone Game, add an environment and characters, and
control them. Next you will walk through topics such as particle
systems, camera management, prefabs, animations, triggers,
colliders, and basic GUI systems. You will then cover the basic
setup for 3D action fighting games, importing models, textures and
controlling them with a virtual on-screen joystick. Later you will
set up Scene for 3D Configuration, create basic gameplays, and
manage input controls. Next you will learn to create the interface
for the main menu, gameplay, game over, achievements, and high
score screens. Finally you will polish your game with stats,
sounds, and Social Networking, followed by testing the game on
Android devices and then publishing it on Google Play, Amazon, and
OUYA Stores. Style and approach A step-by-step and detailed guide
to developing high-end complex Android games utilizing the advanced
concepts of Unity.
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