As modern society gives great importance to scientific and
technological literacy and new technology, it follows that the
educational process must play a central role in development of the
respective skills. STEAM is the approach to learning that uses
concepts from natural sciences, technology, engineering, arts, and
mathematics like springboards for the development of the skills of
exploration, cooperation, communication, creativity, and critical
thinking. The desired result is that pupils who participate in
experiential learning develop critical thinking skills, work
together, and explore the environment within the context of a
creative process. Practical Approaches to Integrating ICTs in STEAM
Education includes the current research focusing on development of
STEAM and ICT educational practices, tools, workflows, and
frameworks of operation that encourage science skills, but also
skills related to the arts and humanities such as creativity,
imagination, and reflection on ethical implications. Covering
topics such as early childhood education, machine learning
education, and web-based simulations, this premier reference source
is an essential resource for engineers, educators of both K-12 and
higher education, education administration, libraries, pre-service
teachers, computer scientists, researchers, and academicians.
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