This book explores the development of the video game as a new form
of interactive media and a template for future modes of
entertainment. While television programs and movies are
predominantly passive enterprises, video games engage the audience
and provide not only audio-visual stimulation but also an enriching
interaction that creates a heightened sense of immersion. Through a
detailed discussion of gameplay and game design principles, Natkin
explores the nature of this interaction and its impact on the
entertainment industry. He explains the developmental process
behind game design and the new concepts of narration and
entertainment it has introduced. He then considers the future of
gameplay with its potential for developing new means of artistic
expression and its liability to be abused as an outlet for
propaganda and coercion.
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