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Game Feel - A Game Designer's Guide to Virtual Sensation (Paperback)
Loot Price: R1,500
Discovery Miles 15 000
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Game Feel - A Game Designer's Guide to Virtual Sensation (Paperback)
Expected to ship within 9 - 15 working days
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Total price: R1,520
Discovery Miles: 15 200
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"Game Feel" exposes "feel" as a hidden language in game design that
no one has fully articulated yet. The language could be compared to
the building blocks of music (time signatures, chord progressions,
verse) - no matter the instruments, style or time period - these
building blocks come into play. Feel and sensation are similar
building blocks where game design is concerned. They create the
meta-sensation of involvement with a game.
The understanding of how game designers create feel, and affect
feel are only partially understood by most in the field and tends
to be overlooked as a method or course of study, yet a game's feel
is central to a game's success. This book brings the subject of
feel to light by consolidating existing theories into a cohesive
book.
The book covers topics like the role of sound, ancillary
indicators, the importance of metaphor, how people perceive things,
and a brief history of feel in games.
The associated web site contains a playset with ready-made tools to
design feel in games, six key components to creating virtual
sensation. There's a play palette too, so the desiger can first
experience the importance of that component by altering variables
and feeling the results. The playset allows the reader to
experience each of the sensations described in the book, and then
allows them to apply them to their own projects. Creating game feel
without having to program, essentially. The final version of the
playset will have enough flexibility that the reader will be able
to use it as a companion to the exercises in the book, working
through each one to create the feel described.
--Swink demystifies this crucial, fundamental, and unexplored
aspect ofgame design with case studies, fully interactive
examples
--Interviews with industry luminaries and in-depth examination of
many classic games from a fresh angle.
--What draws players in? Makes them addicted to game play? Feel is
the key element that is so central to game design. Finally a book
that covers the topic in an in-depth, practical way, with
interactive exercises.
--Website: Fully playable interactive playset with ready-made tools
for game and feel design, six key components to creating virtual
sensation, and a play palette - so that designers can first
experience the sensations before applying to own projects.
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