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Beginning 3D Game Development with Unity 4 - All-in-one, multi-platform game development (Paperback, 2nd ed.)
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Beginning 3D Game Development with Unity 4 - All-in-one, multi-platform game development (Paperback, 2nd ed.)
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Beginning 3D Game Development with Unity 4 is perfect for those who
would like to come to grips with programming Unity. You may be an
artist who has learned 3D tools such as 3ds Max, Maya, or Cinema
4D, or you may come from 2D tools such as Photoshop and
Illustrator. On the other hand, you may just want to familiarize
yourself with programming games and the latest ideas in game
production. This book introduces key game production concepts in an
artist-friendly way, and rapidly teaches the basic scripting skills
you'll need with Unity. It goes on to show how you, as an
independent game artist, can create interactive games, ideal in
scope for today's casual and mobile markets, while also giving you
a firm foundation in game logic and design. The first part of the
book explains the logic involved in game interaction, and soon has
you creating game assets through simple examples that you can build
upon and gradually expand. In the second part, you'll build the
foundations of a point-and-click style first-person adventure
game-including reusable state management scripts, dialogue trees
for character interaction, load/save functionality, a robust
inventory system, and a bonus feature: a dynamically configured
maze and mini-map. With the help of the provided 2D and 3D content,
you'll learn to evaluate and deal with challenges in bite-sized
pieces as the project progresses, gaining valuable problem-solving
skills in interactive design. By the end of the book, you will be
able to actively use the Unity 3D game engine, having learned the
necessary workflows to utilize your own assets. You will also have
an assortment of reusable scripts and art assets with which to
build future games.
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