0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Buildbox 2.x Game Development (Paperback) Loot Price: R1,203
Discovery Miles 12 030
Buildbox 2.x Game Development (Paperback): Ty Audronis

Buildbox 2.x Game Development (Paperback)

Ty Audronis

 (sign in to rate)
Loot Price R1,203 Discovery Miles 12 030 | Repayment Terms: R113 pm x 12*

Bookmark and Share

Expected to ship within 18 - 22 working days

Build rich, high production value mobile games and distribute them across different platforms with Buildbox About This Book * Create captivating 2D & 2.5D (isometric) video games for all platforms * Leverage Buildbox to monetize and prepare your games for distribution * This step-by-step tutorial will get you generating complex and media rich games with no coding experience Who This Book Is For This book caters to those who have an interest or desire to create their own mobile games either as a hobbyist or who are looking to enhance their skills as a professional games developer. No coding experience is required. What You Will Learn * Create the illusion of a 3D background in your game using parallax * Add advanced controls and obstacles to our first world * Develop assets (graphic and audio) for the Buildbox engine * Design games based on the capabilities and limitations of Buildbox and their target platforms * Compile and distribute video games on various channels such as Steam, iOS store, Android stores, and the Mac App Store * Optimize your games to get the absolute best quality within platform restrictions * Conquer common issues experienced with Buildbox development In Detail Buildbox is an "any skill level" development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you'll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it's not long before you "dive in" to creating your first video game. You will actually have a playable level ("world") by the end of the second chapter. Later on, you'll learn everything from basic graphics creation to advanced world design while you refine your first game, called "Ramblin' Rover." All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create. Style and approach This book follows a tutorial-based approach that teaches through examples, while also providing the necessary principles to enable you to abstract these principles into any game you want to make.

General

Imprint: Packt Publishing Limited
Country of origin: United Kingdom
Release date: September 2016
Authors: Ty Audronis
Dimensions: 235 x 191 x 17mm (L x W x T)
Format: Paperback
Pages: 310
ISBN-13: 978-1-78646-030-1
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Promotions
LSN: 1-78646-030-0
Barcode: 9781786460301

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,548 Discovery Miles 25 480
Java Programming
Joyce Farrell Paperback R1,380 R1,283 Discovery Miles 12 830
Programming Logic & Design
Joyce Farrell Paperback R780 Discovery Miles 7 800
C++ Programming - Program Design…
D. Malik Paperback R1,700 R1,570 Discovery Miles 15 700
Program Construction - Calculating…
Roland Backhouse Paperback R1,460 Discovery Miles 14 600
Clean Architecture - A Craftsman's Guide…
Robert Martin Paperback  (1)
R681 Discovery Miles 6 810
Beginner's Step-by-Step Coding Course…
Dk Hardcover R635 R576 Discovery Miles 5 760
Introducing Delphi Programming - Theory…
John Barrow, Linda Miller, … Paperback  (1)
R751 Discovery Miles 7 510
Programming Logic & Design…
Joyce Farrell Paperback R1,310 R1,216 Discovery Miles 12 160
Hardware Accelerator Systems for…
Shiho Kim, Ganesh Chandra Deka Hardcover R3,950 Discovery Miles 39 500
Dark Silicon and Future On-chip Systems…
Suyel Namasudra, Hamid Sarbazi-Azad Hardcover R3,940 Discovery Miles 39 400
Temporal Data Mining via Unsupervised…
Yun Yang Paperback R1,173 Discovery Miles 11 730

See more

Partners