Wolfgang Engel's GPU Pro 360 Guide to Rendering gathers all the
cutting-edge information from his previous seven GPU Pro volumes
into a convenient single source anthology that covers real-time
rendering. This volume is complete with 32 articles by leading
programmers that focus on the ability of graphics processing units
to process and generate rendering in exciting ways. GPU Pro 360
Guide to Rendering is comprised of ready-to-use ideas and efficient
procedures that can help solve many rendering programming
challenges that may arise. Key Features: Presents tips and tricks
on real-time rendering of special effects and visualization data on
common consumer software platforms such as PCs, video consoles, and
mobile devices Covers specific challenges involved in creating
games on various platforms Explores the latest developments in the
rapidly evolving field of real-time rendering Takes a practical
approach that helps graphics programmers solve their daily
challenges
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